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| The Morabis II Project Has Been Abandoned Posted on Mar 4, 2007, at 07:57 PM [MST]. -LINK- |  TOP |
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There will be no Morabis II. Zerk has decided to move onto other things.
| You Found Some Gold! Posted on Aug 19, 2006, at 09:17 AM [MST]. -LINK- |  TOP |
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Zerk has submitted another screen shot.

| Morabis 3d - More Preliminary Screen Shots Posted on Jul 26, 2006, at 08:03 AM [MST]. -LINK- |  TOP |
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Here are some more cool screen shots from Morabis 3D.





| Morabis 3D - Some Screen Shots Posted on Jul 26, 2006, at 08:01 AM [MST]. -LINK- |  TOP |
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Zerk has been developing Morabis 2007 with DarkBASIC Pro which if you don't know, is a 3D Programming language based off the BASIC language. Zerk has written many programs so far in it and has been enjoying himself IMMENSLY!
It's so easy for an old salt BASIC programmer like him to whip up some quick games. The ability to get something running quick is a very rewarding feeling. He has done some things like making a city traffic simulator, an artificial life simulator features little blob people that will mate, travel, build homes, raise offspring and such, a zombie shooter and a couple of other things.
Zerk has been recreating Morabis using DarkBASIC Pro into 3D! He has taken the old maps and is loading up into a world along with movement, collision, lighting and monsters!. Here are some screenies!

| The Dungeons Of Morabis Posted on Jul 18, 2006, at 09:12 AM [MST]. -LINK- |  TOP |
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In my earlier days of creating TEXT adventures, I wrote an Atari 800
based game called "Count Crisco's Castle". Though small, it was my first
adventure. I went on to program fifteen more. Morabis has been sticking
in my mind since 1985. After many years of ideas I sat down to program
it. After 21 months of work I released v1.3. Good version but only a
rogue replica. I figured that nobody wanted another rogue game, so I
spent another 5 months on the 25 dungeon levels. I packed it with BOSS
monsters and hidden treasures.
In 1991 I released Morabis version 1.7b to the public.
In 1982 I created a very large map of a world I called Ergon. There was a major city called Labuston, where the King lived, and a large castle called Morabis where the Evil Lord Devenon lived.
Several years later in 1986 using BasicaA I created a game I called "Morabis", based on the game "The Scepter Of Goth". I was a dungeon master for Scepter from December of 1985 to June of 1986 where I met a beautiful red headed girl named Robin, but that's a different story.
Morabis to me had many meanings and morphed into many different projects. Morabis in the end of 1989 came an RPG based loosely on Rogue, Hack, Moria and Ultima III. When I finished and walked away from Morabis, I had released version 1.7b to the general public and before I knew it, Morabis went around the world. As you can see if you clicked the Google Link, there are hundreds of pages on it, some like it, some hate it.
Morabis is a top-down top/side scroller adventure game:
I spent countless hours working on Morabis. The full description for Morabis is as follows:
Morabis II represents hundreds of hours worth of work. The project was
started in February of 1989, and here it is June 1992. After Morabis
v1.7b was completed, Morabis II was put on the drawing board. v1.7b was
dissasembled, and re-assembled into a compiler called MC.EXE. By using
MC, all of Morabis II is programmed externally by the MC compiler. MC
compiles a data sheet and maps together to form a playable "module", thus
Morabis II has come about.
Morabis II is a quest to find the Amulet of Sae'Gore. During that quest,
you will learn magic spells, fight boss monsters, and search 28 different
maps. Many of the previous dungeons found in v1.7b have been added to
Morabis II, but have been completely re-vamped.
I have added Morabis to my Games directory.
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