Download Morabis Here: Morabis Version 1.7b
Morabis was created by Michael S. Hoenie and in 1989, and released to the public as "Share Ware" in 1991.
In my earlier days of creating TEXT adventures, I wrote an Atari 800
based game called "Count Crisco's Castle". Though small, it was my first
adventure. I went on to program fifteen more. Morabis has been sticking
in my mind since 1985. After many years of ideas I sat down to program
it. After 21 months of work I released v1.3. Good version but only a
rogue replica. I figured that nobody wanted another rogue game, so I
spent another 5 months on the 25 dungeon levels. I packed it with BOSS
monsters and hidden treasures.
In 1991 I released Morabis version 1.7b to the public.
Morabis is a top-down top/side scroller adventure game:
Morabis II is a quest to find the Amulet of Sae'Gore. During that quest,
you will learn magic spells, fight boss monsters, and search 28 different
maps. Many of the previous dungeons found in v1.7b have been added to
Morabis II, but have been completely re-vamped.
How to Run Morabis:
- Morabis was designed for Microsoft MS-DOS version 5.0. It will must be run in a CMD window.
- Extract all the Morabis files into a directory.
- Run "MORSETUP.EXE" to create all of the dungeon levels.
- Run "MORABIS.EXE" to play.
- See the "Morabis.DOC" file, which is just an ASCII file for instructions on keys.
Known Bugs:
- An weight bug causes the player to not be able to pick up anything. Simply drop everything you are carrying, and then pick it all back up.
Cheats:
- On dungeon level 17, you MUST pick up the grass, and drop it in front of the Unicorns. The Unicorns will drop a key to the final bosses's dungeon.
- Run MORABIS.EXE with the following command line paramter: "1 2 3 4 5 6 7 true" (without quote). Once in game, hold down the ALT key and press 148.
The following appears:
"Chagrin (2.0a)". The following describes EACH value you must enter. Failure to enter item correctly results in a runtime error.
- ar= - This is "a" or "the" (like "a ring" "the wand")
- na= - This is the name (like "big armor", "big weapon")
- ca= - This is what the item is called ("something")
- ty= - This is most important. The following items are valid: weapon, ranged, armor, scroll, ring, potion, wand.
- bc= - Background char, use 176
- ct= - Character Type, use 24 (weapon = 24, but 24 will work for anything regardless of type)
- mh= - Max Hit. 1-9999 (weapons)
- mi= - Minimum hit. 1-9999 (weapons)
- lv= - Level 1..25
- sl= - Strikes Left.. 1-9999 (use a higher number to make it last)
- af= - armor factor, use 1-9999
- ah= - armor hits left, use 9999 to make it last
- ch= - charges, use 1-9999
- cu= - cursed, use 0 = not, 1 = is
- sh= - shield hits left, use 9999 to make it last
- we= - weight, use 1 for lowest weight
- wp= - Wand, Ring, Potion, Scroll Number (see wand types below in brackets [1-x]
- id= - identified use t or f (t = true, f = false)
- po= - poisonous use t or f (t = true, f = false)
- br= - broken, use t or f (t = true, f = false)
- car= - carriable, use t or f (t = true, f = false)
- ma= - magic, use t or f
Item Types:
- ring_name[1]:='a ring of searching';
- ring_name[2]:='a ring of teleportation'; (* cursed *)
- ring_name[3]:='a ring of slow digestion';
- ring_name[4]:='a ring of avoid darkness';
- ring_name[5]:='a ring of add strength';
- ring_name[6]:='a ring of hunger'; (* cursed *)
- ring_name[7]:='a ring of famine'; (* cursed *)
- ring_name[8]:='a ring of regeneration';
- ring_name[9]:='a ring of curse armor'; (* cursed *)
- ring_name[10]:='a ring of curse weapon'; (* cursed *)
- ring_name[11]:='a ring of lava walking';
- ring_name[12]:='a ring of maintain armor';
- ring_name[13]:='a ring of repulsiveness';
- ring_name[14]:='a ring of destruction';
- ring_name[15]:='a ring of confusion'; (* cursed *)
- ring_name[16]:='a ring of avoid paralysis';
- ring_name[17]:='a ring of avoid poison';
- ring_name[18]:='a ring of avoid traps';
- ring_name[19]:='a ring of blast protection';
- ring_name[20]:='a ring of double damage';
- ring_name[21]:='a ring of paralysis'; (* cursed *)
- ring_name[22]:='a ring of cursed darkness'; (* cursed *)
- ring_name[23]:='a ring of see invisible';
- ring_name[24]:='a ring of blindness'; (* cursed *)
- ring_name[25]:='a ring of stealthiness';
- ring_name[26]:='a ring of illness'; (* cursed *)
- scr_name[1]:='scroll of enchant armor';
- scr_name[2]:='scroll of enchant weapon';
- scr_name[3]:='a scroll of repair Weapon';
- scr_name[4]:='a scroll of intoxication';
- scr_name[5]:='a scroll of identify';
- scr_name[6]:='a scroll of identify';
- scr_name[7]:='a scroll of identify';
- scr_name[8]:='a scroll of idenfity';
- scr_name[9]:='a scroll of cloak of darkness';
- scr_name[10]:='a scroll of confusion';
- scr_name[11]:='a scroll of negate time';
- scr_name[12]:='a scroll of cursed teleportation';
- scr_name[13]:='a scroll of frighten monster';
- scr_name[14]:='a scroll of fireBall';
- scr_name[15]:='a scroll of intensify weapon';
- scr_name[16]:='a scroll of intensify armor';
- scr_name[17]:='a scroll of remove curse';
- scr_name[18]:='a scroll of transport player';
- scr_name[19]:='a scroll of chlorine blast';
- scr_name[20]:='a scroll of dust blast';
- scr_name[21]:='a scroll of identify';
- scr_name[22]:='a scroll of identify';
- scr_name[23]:='a scroll of Increase food';
- scr_name[24]:='a scroll of dis-enchant weapon';
- scr_name[25]:='a scroll of dis-enchant armor';
- scr_name[26]:='a scroll of identify';
- scr_name[27]:='a scroll of identify';
- scr_name[28]:='a scroll of identify';
- scr_name[29]:='a scroll of identify';
- scr_name[30]:='a scroll of identify';
- scr_name[31]:='a scroll of sense object';
- scr_name[32]:='a scroll of identify';
- scr_name[33]:='a scroll of repair armor';
- pot_name[1]:='a potion of increase strength';
- pot_name[2]:='a potion of increase level';
- pot_name[3]:='a potion of increase vitality';
- pot_name[4]:='';
- pot_name[5]:='a potion of increase dexterity';
- pot_name[6]:='a potion of cloak of darkness';
- pot_name[7]:='a potion of confusion';
- pot_name[8]:='a potion of poison';
- pot_name[9]:='a potion of teleportation';
- pot_name[10]:='a potion of decrease strength';
- pot_name[11]:='a potion of decrease level';
- pot_name[12]:='';
- pot_name[13]:='a potion of decrease dexterity';
- pot_name[14]:='a potion of cleanse poison';
- pot_name[15]:='a potion of haste self';
- pot_name[16]:='a potion of increase health';
- pot_name[17]:='a potion of remove confusion';
- pot_name[18]:='a potion of remove darkness';
- pot_name[19]:='a potion of increase vitality';
- pot_name[20]:='a potion of decrease vitality';
- wand_name[1]:='a wand of fireball';
- wand_name[2]:='a wand of coldblast';
- wand_name[3]:='a wand of polymorph';
- wand_name[4]:='a wand of teleport monster';
- wand_name[5]:='a wand of disintigrate monster';
- wand_name[6]:='a wand of invigorate monster';
- wand_name[7]:='a wand of dust blast';
- wand_name[8]:='a wand of double gasblast';
- wand_name[9]:='a wand of magic missle';
Download Morabis Here: Morabis Version 1.7b