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   MORABIS ORIGINAL

Morabis version 1.7b - Released in 1989 for the IBM PC Compatible 8088 8mhz CGA computer. Distributed on CD in 1991.

Total Topics on MORABIS ORIGINAL: 1

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The Dungeons Of Morabis
Posted on Jul 18, 2006, at 09:12 AM [MST].    -LINK-


TOP
In my earlier days of creating TEXT adventures, I wrote an Atari 800 based game called "Count Crisco's Castle". Though small, it was my first adventure. I went on to program fifteen more. Morabis has been sticking in my mind since 1985. After many years of ideas I sat down to program it. After 21 months of work I released v1.3. Good version but only a rogue replica. I figured that nobody wanted another rogue game, so I spent another 5 months on the 25 dungeon levels. I packed it with BOSS monsters and hidden treasures.

In 1991 I released Morabis version 1.7b to the public.


In 1982 I created a very large map of a world I called Ergon. There was a major city called Labuston, where the King lived, and a large castle called Morabis where the Evil Lord Devenon lived.

Several years later in 1986 using BasicaA I created a game I called "Morabis", based on the game "The Scepter Of Goth". I was a dungeon master for Scepter from December of 1985 to June of 1986 where I met a beautiful red headed girl named Robin, but that's a different story.

Morabis to me had many meanings and morphed into many different projects. Morabis in the end of 1989 came an RPG based loosely on Rogue, Hack, Moria and Ultima III. When I finished and walked away from Morabis, I had released version 1.7b to the general public and before I knew it, Morabis went around the world. As you can see if you clicked the Google Link, there are hundreds of pages on it, some like it, some hate it.

Morabis is a top-down top/side scroller adventure game:


I spent countless hours working on Morabis. The full description for Morabis is as follows:
Morabis II represents hundreds of hours worth of work. The project was started in February of 1989, and here it is June 1992. After Morabis v1.7b was completed, Morabis II was put on the drawing board. v1.7b was dissasembled, and re-assembled into a compiler called MC.EXE. By using MC, all of Morabis II is programmed externally by the MC compiler. MC compiles a data sheet and maps together to form a playable "module", thus Morabis II has come about.

Morabis II is a quest to find the Amulet of Sae'Gore. During that quest, you will learn magic spells, fight boss monsters, and search 28 different maps. Many of the previous dungeons found in v1.7b have been added to Morabis II, but have been completely re-vamped.
I have added Morabis to my Games directory.
MORABIS.COM